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This product is currently out of stock
Product Details:
Product Length: 7.7 inches
Product Width: 5.5 inches
Product Height: 0.75 inches
Product Weight: 0.34 pounds
Package Length: 1.0 inches
Package Width: 1.0 inches
Package Height: 1.0 inches
Package Weight: 1.0 pounds
Release Date: July 21, 2004
Average Customer Rating: based on 81 reviews
Game Information:
Platform: Xbox
Media: Video Game
Item Quantity: 1
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Customer Reviews:
Average Customer Review: 3.5 ( 81 customer reviews )
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Most Helpful Customer Reviews

20 of 20 found the following review helpful:

4A look at SudekiJul 25, 2004
By Old Jack
At present I am almost finished with the game (at only 17 or so hours into it, mind you). So, I thought it an apt time to voice my opinions on the game.

Gameplay: The place where this game truly shines is its real-time combat system, which is quite unique to a RPG. Depending on which character you use, the game is played as a FPS (first person shooter) or as third person action game. The FPS mode is fairly traditional, but the melee combat is unique. It is comprised of a combo system in which the player must enter in three button combos to complete attacks. Each combo is unique and may yield an interesting effect on your opponent (such as stunning or double damage). Here's the catch. The combos have to be inputted in a particular beat. If you mash the buttons, your character will still attack, but you won't get the desired combo. The system takes a few battles to get used to, but once you do it functions well and is enjoyable.

There are several attempts at puzzles in this game. Most of them are far too simple to be interesting, although a few block pushing puzzles at the end are rather interesting. For the most part, though, the puzzles fall rather flat and seem to be used only as a way to break up combat (something which wasn't necessary in the first place).

The level up system borrows a bit from titles like Arcanum. Each level, you receive a few points (one or two) which can be used to increase stats, hit points, spell points, or grant your character new spells. The system offers an interesting amount of customization not usually afforded in linear RPG's. Also, a bit of exploration will unearth items which permanently increase specific stats, thus allowing even more customization on the player's part.

Graphics: The game looks quite good. It is very stylized and cartoonish. The game does occasionally suffer from slow frame rates, particularly just before reaching a new area. Thankfully this slow down never happened during combat and it never hampered the gameplay. The camera could occasionally be tricky, but it was usually quickly resolved by moving the right thumbstick.

Sound: Here is where most people will probably be split. The voice acting is Sudeki is campy, and by campy I mean full blown campy. I must admit that when I first turned on the game and watched the opening sequence, I grit my teeth when I heard the voice acting. However, as time went on, and I got a better feel for the game, I began to realize that the campy voices really did fit with the game. For the most part, Sudeki is a fairly comedic and cartoonish game. The campy voice acting does seem to help bring out these qualities. The voice makes the game feel like an anime, like those old translated episodes of Dragon Ball.

The soundtrack for the game is quite good. It's an interesting mix of New Age acoustic guitars, heavy techno, with a little bit of roadhouse twang thrown into the mix. The theme from New Brightwater is certainly one of the standout songs in the game.

Story: The story in Sudeki is rather a mixed blessing, probably because it is so end loaded. The beginning of the game eases you into the world, giving you just the slightest tidbits of information about the bigger story. You explore the entirety of the first and second world, as well as part of the third, before the plot finally starts moving. Then, it seems like too much information is being thrown at you at one time. There are a few major plot twists, but the story itself is not intracately layered. It seems to be delivered bluntly.

The characters are alright, if a bit two dimensional. Tal, your main character, is a soldier how constantly feels the need to prove himself to his father. Allish is a princess mage who wants to do what she wants when she wants to. Buki is your typical tribal warrior, cold and impersonal with a distrust of human society. My favorite character, Elco, is a steam-punk scientist who's given his life and his hand for the kingdom of Illumina. The game actually seems to take a bit of advice from Classical Theater by using the original meaning of Deus ex Machina. The gods literally appear before the heroes and tell them what to do. Although it may come off as trite, it is an interesting choice, especially given that the pantheon of this world seems quite classical.

The world of Sudeki is fairly interesting. It is a combination of pretty much every RPG world concept ever used (save for Fallout's post nuclear apocalypse). Illumina is a sort of a steam-punk city, large gears coinciding with parapets and high castle towers. Brightwater is your classic medieval town by the bay. Shadani-Mo is a tribal city out in the desert. Transentia is a cyber punk city with ray guns and clockwork robots. The only complaint I have about the world is that I want to see more. What is already there is interesting, but it does seem as though some aspect could have been flesh out a bit more.

Closing comments: Sudeki is a very fun game with an interesting combat system. The world is vibrant and interesting, although I do wish it had been fleshed out a bit more. The story is alright, but the combat really is where this game shines.

4.5

9 of 9 found the following review helpful:

4Underrated by many, better then i expectedOct 20, 2004
By Isackson "Reader/Gamer"
When i first heard about the upcoming release of Sudeki i was pretty stoked. The XBox has been lacking exclusive RPGs and Sudeki (along with Fable) looked like it might fill in some gapping holes. However after picking up a demo of the game at Gamestop prior to it's release my entire opinion flipped. The demo was plain awful, the combat seemed to be lacking and to put it lightly i wasn't at all impressed. So what did i do? I cancelled my reservation.

Several months latter (after watching Sudeki pretty much bomb sales wise) i decided to pick up a copy because of the price drop and i have to say that my opinion completly changed. Hidden behind all of the hype (both negative and positive) i found Sudeki suprisingly addictive and enjoyable.

Graphically the game is beutiful and despite the simplicity of the combat it's enjoyable (not bad hack and slash at all) - the boss fights are also alot of fun. The story has depth and despite the annoying voice acting (and it is very annoying) i can't say anything other then i enjoyed the game.

I guess i leaned my lesson - don't trust a demo to give you an honest accesment of a game and don't believe the hype. There are quite a few games that were overlooked and have become classics. (especially RPGs)

Give Sudeki a shot.

11 of 13 found the following review helpful:

4Fun linear RPGAug 07, 2004
By Dan Crevier
I just finished playing Sudeki, and overall I found it to be quite enjoyable. It's an RPG game with a anime look and feel. It features a real time battle system. Some characters are melee characters where battle is like a fighting game where there are various combos. Some characters have ranged weapons where it's like a first person shooter. It can sometimes be a bit frustrating to try to manage all 4 characters in real time, but a 'QuickMenu' helps you quickly execute actions for each character and then cycle to others.

The game is quite linear, and it does a good job keeping you on track. You really need to complete side quests you get when you get them, otherwise, who knows when you'll get the chance to get back to do them. It can actually be frustrating at times to not be able to get back to the right place with the right character to finish a side quest. The story line of the game puts you in control of different sets of characters over time, which keeps things interesting. Each characters have their strengths and weaknesses, so you have to learn to make the best of each character. I found the storyline to be fairly interesting, although it's not very original.

The graphics are very good, although I wish it had support for a higher HDTV resolution. The sound effects make good use of surround sound. I ended up spending a couple hours a day on the game over a couple weeks.

If you are looking for an open ended in depth RPG, this isn't the game for you. If you are looking for a fun linear RPG game to entertain you for 30 hours or so of game play, I think Sudeki is a good buy.

8 of 9 found the following review helpful:

4Victim of its own hype, but still enjoyableDec 08, 2004
By Scott Owen
The Xbox has very few RPG's worth mentioning. This is, without a doubt, one of the system's main weaknesses. For years Microsoft had been promoting Sudeki as one of the games that would change all that. Well... as it turns out it wasn't. What happened?

Contrary to every advertisement and preview, contrary even to certain reviews seen here, Sudeki is not truly a role playing game. Allow me to emphasize this. Examples of RPG's would include the original Baldur's Gate, Knights of the Old Republic, or just about any RPG on the PS2. Sudeki could be more accurately described as a linear adventure game. If you are looking for a meaty, 40-hour epic this isn't it. There is exactly ONE point in the game that allows you to control one of your character's decisions, and even that turns out to be rather inconsequential. Dialogue with NPC's is humorous, but pretty superficial. Aside from leveling there is no player-controlled character development whatsoever. And as I noted earlier the adventure itself is very linear. In many cases other areas of the world are inaccessible until you complete a certain quest. This usually takes the form of a gate that is inexplicably locked.

The story isn't too original either, although it does get more interesting a few hours in. And speaking of character development, I find it odd that 3 of the 4 main characters have supposedly known each other for years and yet they don't even act like it until almost halfway through.

Sudeki uses a lot of voice acting, which is good, but a lot of it is quite cheesy. I thought that was ok, since it's kind of in the same lighthearted spirit as the world, but your mileage may vary.

Also be aware that Sudeki is short. I finished it in just under 20 hours, not including retries, and that was with every side quest completed and taking my time. Sadly there isn't really any replay value since the game is so short and you have absolutely no control over initial character creation. You do, at least, have full control over the leveling process.

Now... if you're willing to forgive some of these flaws, you might still find Sudeki to be surprisingly enjoyable, as I did. To start off, this is just simply a gorgeous game. Nominations should be awarded. Every single environment has been crafted with a loving attention that is often absent in modern games. The game is awash in bright colors, slightly super-deformed characters, and fairy-tale buildings. For me, at least, it really did feel like I was playing in a cartoon. More importantly there is simply no repetitiveness in the levels. Take some time to look around instead of just speeding through, and you'll be surprised at all the little (and big) details you might see.

Sudeki also has quite a few cutscenes. Generally they are pretty darn well done and even wryly humorous, often giving unexpected insight into the world and the characters. The last cutscene that occurs just before the final battle is a real treat... unfortunately, after you win, the game just sort of ends. Abruptly.

Aside from visual appeal and charm, combat is Sudeki's other main strength. The two melee characters, Tal and Buki, feature a combo attack system. By pressing the A and B buttons in certain combinations you can get different attack combos, but timing is important. Mashing the buttons too slow or too fast will cause the combo to fail. The two other characters, Ailish and Elco, utilize first-person ranged attacks when under your control. Every character also features skill strikes, which are very powerful special moves that use up Skill Points. Time slows down during a skill strike, which allows you to ensure that the strike affects the most enemies, or in the case of buffs, goes off correctly. Each character also learns two or three Spirit Strikes during the game. Spirit Strikes take a fairly long time to build up but are pretty much guaranteed to destroy every non-boss enemy in the immediate area. However, keep in mind that even when you have all four characters fighting together you can only directly control one at a time (although you can switch freely during combat). Combat is a lot of fun but at times it does seem a bit too easy. The bosses are pretty cool but none of them pose a real challenge if you fight smart and are prepared, and any random encounter in the wilderness can be defeated as long as you have a Spirit Strike saved up. Each character also features a special ability. Tal can pull and push heavy objects, Buki can climb certain walls, Ailish can dispel magic, and Elco can fly. These abilities are key to getting past certain areas.

Finally a word about Sudeki's Mature rating. There are definitely parts of the game that can be a little gory. In a world full of anthropomorphic characters and cutesy scenery it can be quite jarring to see innocent people get brutally slaughtered, but while Sudeki has a lot of cheerful sunshine it does have its dark moments too. And yes, there is definitely a "T&A" factor to this game. If you don't know what T&A is, then look at the box cover. There is enough here to inspire a legion of naughty fanart. Let it be known that Buki has by far one of the most unattainably perfect tushes ever to be seen in a video game, and see it you will, since she spends most of it running around with little more than a piece of floss to preserve her dignity. You've been warned (or encouraged, if you're into that I suppose).

Overall Sudeki has great production quality but it fails to deliver as a true RPG. However despite its flaws it still has a lighthearted, oddly addictive appeal to it. This is definitely a game that doesn't take itself too seriously. As long as you don't expect it to be anything more than a visually interesting adventure romp with strong combat elements it will probably be worth your time. At the current discounted prices, or as a weekend rental, I'd recommend it to anyone looking for something short and sweet.

5 of 5 found the following review helpful:

5Almost, but not quite . . .Aug 19, 2005
By Buzz
Sudeki was an excellent game in terms of graphics, ease of play, and general fun. However, I had two problems with the game: The game was too short. I defeated the final boss after only a week of play. I guess this is to be expected, though. With the exceptions of such titan computer titles like Neverwinter Nights and Morrowind, most of the RPG titles released for Xbox suffer the same lack of content that could keep a gamer interested for months not weeks or days. Basically, Sudeki was all show with little substance.

My other problem with Sudeki was the ending. The story just ends much like it begins. What the hell?

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