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Conflict Vietnam
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Conflict Vietnam

List Price: $39.99
Our Price: $8.00
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XB_035

Condition: Used
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Description:

Conflict Vietnam CONFLICT: VIETNAM follows the progress of four US soldiers, cut off from their unit and behind enemy lines during the 1968 Tet Offensive. Tasked with fighting their way back to friendly lines, they are faced with day-to-day survival in a hostile environment where the enemy could be hiding anywhere and everywhere. They are unconcerned with the course of the war but brutally aware as to the presence of the Viet Cong and of finding any way they can to survive.

Features:

XBOX


Video Game


Action / Adventure


combat


shooter


Product Details:
Product Length: 7.25 inches
Product Width: 5.25 inches
Product Height: 0.5 inches
Product Weight: 0.25 pounds
Package Length: 7.5 inches
Package Width: 5.3 inches
Package Height: 0.6 inches
Package Weight: 0.3 pounds
Release Date: September 10, 2004
Average Customer Rating: based on 12 reviews
Game Information:
Platform: Xbox
Media: Video Game
Item Quantity: 1
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Used
PriceConditionAvailability & CommentsAdd to cart
$8.00+ $2.20 *ShippingUsed - GoodAvailability: Usually ships in 1-2 business days

Comments: In original package


 
Customer Reviews:
Average Customer Review: 4.0
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5One of the greatest, and toughest, games I've ever played.Jun 19, 2010
Just who made this game I am not entirely sure. Global Star Software has their name placed prominently- indeed, theirs is the only name that appears on the front of the game case. But on the back, the listings of who gets some kind of credit for the game's creation get so convoluted I really have no idea. But that's not the point. The game is rated Mature for blood and gore, intense violence, strong language, suggestive themes, and use of drugs. Hoo, baby. Does it ever. That's not the point either, though. The point is that this is one of the greatest but least-recognized games of all time. It is comparable to such things as VMI's Ratline and basic training at Fort Knox, simply for the reason that it is extremely tough, frustrating, and does its utmost to beat you or force you to give up. And when you're done, you'll be glad you did it once, but you probably won't ever want to do it again. At least, that's how I felt after I jumped right into the game on the third hardest difficulty and played through, the fourth being unavailable during your first go. 14 missions is all the game has, but each one is so stretched out it seems like an eternity. And the saving system, which seems to have been designed by a group of Army or Marine drill sergeants specially tasked with creating a save system that will bring out great levels of frustration and pain, is one of your worst enemies. In each mission, a war unto itself, the game lets you save twice. That's it. But that may have been a blessing as well as a curse. It forced me to think, to fight, with a kind of intensity and focus that few other games have ever given me reason to do. Slip up and hordes of VC will happily destroy you, on some occasions with the assistance of RPG-7 wielding infantry and T-34 tanks. Each move, most of all each save, must and will be made with the utmost care if you have any desire to survive.

Containing some 20 cutscenes and just four main characters, "Conflict: Vietnam" has a fascinating introduction, playthrough, and ending for its story. 19-year old Private (E-2) Harold Kahler has been drafted- holy [CENSORED], he didn't run to Canada! Actually stood up like a man and went!- and soon finds himself in what one fella tells Kahler is nothing but a big heap of someone else's bovine patties. Introduced to his squadmates on a Huey ride into a 101st Airborne base in the ROV, Kahler is assigned to Delta Squad. Its leader, Staff Sergeant Frank Wier, has done two tours in Vietnam already and is well-known and respected within Bravo Company. Corporals Will Schaefer and Bruce Lesh dislike the newcomer almost as much as they dislike each other, the former being a rural white Southerner and the latter being an urban black Northerner. Initially, things are quiet. Enough so that stealing an M-35 with a disabled transmission was a high point of the day. But real quick, things heat up- two missions later, the 1968 Tet Offensive hits Ghost Town. Soon, Delta Squad is battling through miles of VC-held territory, briefly finding refuge in a 1st Air Cav base that is soon after overrun.

Through the many missions you spend battling the VC alone on their home turf, a squad of Australian SAS- how the VC feared them... those guys could fight so well that even Colonel David H. Hackworth, with his 100+ medals, was saying we should learn how to fight the VC from them- led by Sergeant Stone are some of the only friendlies you ever see. That, and a cheerful PT boat commander called "The Chief". It's a shame you don't get to work with Stone more- his squad and Sergeant Wier's three Screaming Eagles could probably stormed their way to Hanoi all by themselves. Considering each man in Delta Squad had over 400 kills to his record by the end, I could believe that.

This game is one that you could say does not encourage you to use the "run and gun" style that so many games are so fond of. The way I played it, in fact, it brutally and mercilessly punishes "run and gun" players. I like it that way- the combat in this game is far more realistic than in many other first, and in this case- first/third-person shooters.

"Conflict: Vietnam" keeps a detailed record of each character, and you can play as and issue orders as any one of them, though Wier or "Ragman" is the one in charge. It lists things done in that mission and in the game so far, such as times wounded, times shot, number of rounds fired, rounds that hit and where, and personal kills. The game also has a system of awarding medals. I never, ever found out how or why they are awarded, but playing mostly as one character seems to ensure that he will acquire the most medals by the end of the game. The total number of medals you can earn is revealed at the end- the Purple Heart, Army Commendation Medal, POW Medal, Bronze Star, Silver Star, Distinguished Service Cross, and Vietnam Service Medal are the ones I remember being listed. The Purple Heart is never awarded at the end of a mission, however, and despite the fact that every character in Delta Squad got shot over 200 times with Red bullets, some never got one. But the bizarre and arbitrary system for medals is somewhat realistic, given how jacked up the US Army was at the time. Staff Sergeant Wier and his squad, I firmly believe, deserved at least one Medal of Honor each for what they did in the game. Maybe two each. Did they? Not at all, and that is the case in many conflicts. Men are often never properly thanked, never given the decorations they deserve.

The game's choice of music is excellent, as is the voice acting. "Paint It, Black", "Nowhere To Run", and a fantastic instrumental score add to the game very well.

By the end of the game, I cared about each of Delta Squad's four members as if they were real people, and friends at that. When their tour ends and each of them goes his separate way, I found their respective end stories very interesting. Sergeant Wier goes home from his third tour to find his wife has deserted him behind his back and cleaned out the house, but in the end finds a well-deserved peace, living out his days in the Rocky Mountains with his dog, Ho Chi Minh. Corporal Lesh joins the Black Panther Party and soon after his return home dies in a shootout with the FBI, and end he didn't at all deserve after what he'd endured in Vietnam. The hot-headed, crude, but likeable Corporal Schaefer stays in the Army as long as he can, going from warzone to warzone, forever seeking the thrill of combat. And the main character, Private Kahler, becomes a successful doctor, marrying and starting his own family. But the Vietnam War never really ends for Kahler, who sees himself back there again every time he tries to sleep. But, recalling a favored phrase used by soldiers in the game, he says in closing, "But **** it, it don't mean a thing, right?"

5 of 10 found the following review helpful:

3Extreme language ruins good gameApr 27, 2005
I purchased Conflict:Vietnam hoping to have an experience akin to that of the Desert Storm Conflict titles. In many ways, C:V compared favorably to those games. Although the graphics could have been more realistic and improved, I suppose their ethereal nature (especially in the "Bad Moon" mission) was a good change of pace from the other Vietnam shooters released around the same time. They developers cleaned up some annoying control issues from the earlier Desert Storm games, for instance, streamlining the giving of medical care among soldiers. All in all, the plot was original and engaging and the missions sufficiently varied to give the player a real sense of what the Vietnam War was like.

What ruined the game for me was the extreme "strong language" used by the characters. I know that 2004 was, regrettably, the year of the foul-mouthed Vietnam shooter, but C:V's profanity was way over the top. It seemed that the characters, who had much to discuss about their predicament, had a vocabulary limited only to the F-word, the S-word, and a few other unrepeatable combinations.

I know that some folks in the military "swear like a sailor", especially in very stressful moments, but the use of this language could only be described as unbelievably, even unrealistically, gratuitous. I also know, or know of, military folks serving today who go out of their way not to fit that stereotype. It seems outrageous that during a time of REAL war, a software company would stoop into the gutter to degrade the type of people who are risking their lives to preserve our freedoms by perpetuating that stereotype. All it demonstrated was a lack of intelligence and meaningful vocabulary on the part of the game's scriptwriters, not the fictional or real soldiers of today.

It's possible that without this needless language, C:V could have gotten a Teen rating and appealed to a much broader audience. Instead, all the writers did was show that they had an extremely limited vocabulary. I hope that if they ever make a sequel to C:V, they consider returning to the language of the Desert Storm series. Otherwise, they are sure never to get my business again . . . and I'm sure I'm not alone.



3 of 3 found the following review helpful:

1Rentable, but not buyableApr 02, 2005
Luckily I rented this game instead of buying it outright. Even now I feel like asking for my rental money back. The graphics for this game are decent, but not amazing. And the overly complicated system for issuing orders to your team or an individual will make you forget about any redeeming characteristics of the graphics. The worst thing by far though is the actual aiming and control of the currently selected squad member. It's cool that games are starting to use the actual sights of the weapons you're carrying instead of the good old targeting reticle, but in this game the sights are way too big, and effectively give you tunnel vision by obstructing your periphreal vision. You can try using the auto-aim feature, but for some reason it likes to go from being locked onto the enemy to momentarily locking onto on of your teammates if they run anywhere near the line of fire, so that you shoot your own guys instead. The worst is with the mounted machine guns though. You have the 3rd person mode where the players body is in the way so you can't see precisely where you're aiming, and a first person mode where you still can't see a thing because of the huge gun sights. I enjoyed playing both Conflict Desert Storm games but I just couldn't get into this one and frustratedly returned it to the video store long before it was due back. The one plus of this game is the soundtrack for the cutscenes and when you're at the American base, you can't go wrong with the Rolling Stones and Jefferson Airplane for a Vietnam videogame.

4 of 6 found the following review helpful:

5The best Vietnam game everNov 15, 2004
Conflict: Vietnam is a really good game. It is better than Conflict: Desert Storm 1 and 2. It is hard but it is still posible to beat it. I did because I got the stategy guide which helps a lot. The grafics are really good and the controls are the same. Now in Conflict: Vietnam you can tell you squad members to heal people, Shield people or pick up something. The AI is a lot better. Sometimes the enemy will play dead or plan a ambush. Theres even boobytraps like tripwires, pungi sticks and pits with spikes in it. The best part is the vehicles. You can ride in jeeps, tanks, river boats, helicopters and a armored thing with a lot of guns on it. You cant steer the riverboat or helicopter but you can shoot the guns on them. It has some real battles that you can fight in like Hue and Tet Offensive. Conflict: Vietnam is in 3rd person and you can look down the guns sight if you want to aim carefully. If you liked Conlict: Desert Storm you should definatly get this.

12 of 12 found the following review helpful:

4Another Conflict Hit!Nov 04, 2004
I like this game. It's my favorite of the Conflict series. The missions are hard ,with bullets flying by everywhere,and enemies coming from all sides at times.I'm playing it on normal setting and its hard. There's four settings easy,normal,hard,and extreme.I can only imagine how hard the extreme level is. I found that the best way to play this game is to use each one of your soldiers wisely. I always found ample supply of ammo,but you gotta be smart about this game,search everywhere to find all the extra med-pacs,ammo,weapons,grenades,etc.There's some serious firefights in this game. It beats all other versions of this series.ITS HARD!This game might be too hard for some players.Its the hardest conflict of the three games.The graphics are average,simular to SOCOM2 for PS2.They do seem to get better in the later levels. But I'm using an "S" cable,so thats why my graphics look better than the standard RCA plugs. There is a stealth aspect in some of the missions, but most of it is balls to wall bullets flying everywhere.This game very much depicts the frantic pace of the real vietnam war. With lush jungle environments,and enemies hiding in almost every corner.You can switch between each squad member and control there every movement,and you can switch between third & first person perspective by clicking right thumbstick.But First person perspective is kinda bad because the weapons aiming scope blocks almost the whole screen ,only the pistol,sniper & crossbow use just the crosshairs,all the other weapons literally take up the whole screen in first person mode.Almost all the weapons have a zoom option in first person,click the left analog stick. But I found that third person was best, except for sniper weapon,so you can see what the heck is going on. The levels are mostly linear ,but there's usually two routes you can take,like a fork in the road.This game definatley requires you to use your head .Watchout for booby traps ,Running and gunning will get you killed almost always,but sometimes you gotta run .The first mission is just walking around talking to people,but that soon ends as the bullets start flying by.If your having trouble beating this game here's the code for ALL CHEATS: At "Main Menu" Press,RT-RT-LT-LT-B-B-Y-Y-X-X-White Button.Then a Cheats option will open in menu.It gives you INF AMMO ,INF SAVES,ALL LEVELS,ALL MOVIES. Then after starting or loading a saved game while playing pause to menu go to OPTIONS the you'll see CHEATS to turn on INF AMMO,INF SAVES.It took me a few tries to get the cheat to work ,but it does work ,just keep trying.I'd turn off my xbox to reset ,it seemed to do the trick.RT= Right trigger,LT= Left Trigger.I Played this game again on the EXTREME level ,just because I like a challenge.Plus with the "infinate" saves cheat ,that made it more fun.

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