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Fallout 3: Game of The Year Edition
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Fallout 3: Game of The Year Edition

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0093155129689-11

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Description:

Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec, America’s First Choice in Post Nuclear Simulation.

Features:

Fallout 3 Game of the Year Edition PS3


console-video-games


Product Details:
Product Length: 6.74 inches
Product Width: 5.37 inches
Product Height: 0.71 inches
Product Weight: 0.37 pounds
Package Length: 6.7 inches
Package Width: 5.3 inches
Package Height: 0.6 inches
Package Weight: 0.3 pounds
Release Date: October 13, 2009
Average Customer Rating: based on 160 reviews
Game Information:
Platform: PlayStation 3
Media: Video Game
Item Quantity: 1
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Customer Reviews:
Average Customer Review: 3.5 ( 160 customer reviews )
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Most Helpful Customer Reviews

106 of 114 found the following review helpful:

4Fallout 3 + Every Expansion = Sheer Bliss (Except for the constant freezes!)Oct 14, 2009
By Mike Fields
Original review published 10/14/2009:

I pre-ordered this game from Amazon and it arrived right on the release date! I was very happy with that.

Now, I had already been an owner of the base Fallout 3 game, and when I found out the GOTY edition was going to be released, which included all five "expansions" (Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, Mothership Zeta), I knew I had to have it! This is especially considering PS3 owners had to sit back and wait while XBOX360 owners had them available months and months ago. Each of these expansions were selling for $10 for 360 owners, but now we can have the original game ($35) plus the DLC ($50 total) for $60 (total savings of $25). Not too shabby.

People have a few concerns with loading time, crashing, and save files not carrying over. I haven't experienced any issues with crashing (my original Fallout 3 crashed once in my 30+ hours of gameplay), but perhaps I can help shed light on the other two concerns.

1.) Long load times - When I first exited my house in Megaton, the game took about 2-3 minutes to load. This is *much* longer than usual. However, this is because the new content is initializing. Instantly, Point Lookout and The Pitt showed up in my quests. Next, I fast-traveled somewhere and again the load time was 2-3 minutes. Upon arriving at my destination, the remaining three quests (Broken Steel, Point Lookout, Mothership Zeta) became available. After this, load times were back to normal. Also, there were some frame rate issues at first coupled with the game freezing for one or two seconds periodically, but this ceased after about an hour or two of playing. I attribute these issues to the new quests being available and the game syncing up with your particular save game.

2.) Save files not carrying over - This is a regional issue. In the U.S., most players are not having difficulties. However, in Canada, I'm hearing a lot about how they only have an option to start a new game in the GOTY edition. This is because they played the Canadian version of the original Fallout 3 and it appears that saves generated by certain Canadian editions of the game aren't being recognized by the GOTY Edition. This is obviously a glaring problem for Canadian players, so we can only hope that Bethesda releases a patch to address this issue.

All in all, each DLC quest will add anywhere between 3-4 hours of additional gameplay (so about 15-20 more hours total). There are also new enemies and weapons introduced. The most significant DLC is Broken Steel, which adds an additional 10 levels to achieve, 14 new perks, and 6 new achievements to unlock, and probably the largest addition to gameplay time. As for sheer enjoyment, Point Lookout and The Pitt offer great excitement due to their intricate story lines and engaging environments.

If you are a PS3 owner and Fallout 3 fan, this is the compilation that you've been waiting for! More missions, more guns, more enemies, more perks, more hours of fun! Even if you own the original copy, I would advise you to re-sell it and pick up a copy of the GOTY edition. Also, keep in mind that the issues people are having are only a patch fix away. I feel these are rare (or just misunderstood), and your gameplay experience will not suffer in the least. The 2008 game of the year just got better in 2009!

UPDATE (1/28/2011): It's been over a year since I wrote this, so I thought I would update this review with some new insight.

Freezes. Oh my goodness, this game has frozen at least once every time I play this. When I first wrote my review, I had a little over 30 hours logged. Now I'm up to 52+ hours and have only a few more quests to complete before I finish the entire game (DLC included). However, I don't know if I'll be able to play anymore.

The game freezes mostly during combat. After I shoot an enemy, the game will come to a halt. At first, I would just restart my PS3 for a short-term fix. If I hadn't saved recently, well, too bad. The worst was when I started Operation: Anchorage. I had played for about 45 minutes without saving before the game froze. All progress lost.

After awhile, I realized that the game didn't entirely freeze. It's peculiar, really. The game will just stop working for perhaps two or three minutes before starting up again. This is beyond annoying, though. To go along with the freezes, I often run into some serious frame rate issues. I'm talking like one or two frames every few seconds or so. This usually happens right before the game is about to freeze.

Some theories correlate the constant freezing to the size of your save file. I can see a connection. As your game time raises, so does the size of your save file. At the start of the game, it might be 3.5 MB or so. Mine currently is over 9 MB. I've heard that people with 19 MB save files run into freezes every 10 minutes. That is unacceptable!

It really is a shame. This game is super fun, and the add-ons offer so much more to the original game. I just wish I could play it for more than half an hour before I have to turn off my Playstation out of frustration due to the constant freezes. It just takes you out of the immersion of the game. How sad.

40 of 45 found the following review helpful:

3Wait until a patch comes...That is, if one ever does.Nov 04, 2009
By frenchiefellow
To start off, I loved the base game of Fallout 3, I got it when it first came out, and sure it had its fair share of problems, but it was still great.

And so the story continues with 5 new DLC's, which add new items and locations to your already large choosings.

But alas, this game feels as though little to no testing was done in the game. It is plagued with glitches, frame rate issues, lag issues, freezing issues, amongst other annoying problems I hadn't experienced in my initial Fallout 3 experience. I believe that the game froze my PS3 at least 15 times across all 5 DLC's, this also included exploring some areas from the the original copy. These problems occur often, inspiring a new found hatred for the game. To be short, the problems are terrible, annoying, and large in number.

But despite its problems, the game does manage to do a lot of things right:

1) You can use you saves from the original copy if you still have them!
2) New weapons and items are (mostly) very useful and powerful
3) Point Lookup continues the game's-experience with many side-quests and sandbox gameplay
4) The level cap is raised to level 30.
5) The game can now continue after the main-quests are over!
6) You can find a lot more ammo for the Alien Blaster!
7) The quests from the DLC (while they are nothing special) add a few more hours of gameplay
8) $110 worth of games for $60 is a great deal!

The DLC's are solid, but are not great. They feel like the main game's side quests to me, as they feel unimportant, but the rewards are worth playing for. My favorite weapons and apparel are from the DLC including: Winterized Power Armor, Tesla Cannon, Gauss Rifle, Samurai Armor, Samurai sword, Auto-axe/ Manopener, infiltrator/perforator, tribeam laser rifle, double barreled shotgun, level-action rifle, Alien Disintegrator I would have like to have seen more length and depth to each DLC, as no single DLC took more than 3 hours to complete (with the exception of Point Lookout's side quests and exploration)

I'd be hesitant to recommend this to anyone but hardcore Bethsda and Fallout fans, until a patch comes out that if not eliminates the problems, at least minimizes them.

42 of 55 found the following review helpful:

1Fun game when you can play it...Nov 09, 2009
By JE3146
The game works great until the game save file exceeds ~8MB and the cached game file exceeds about 6GB. When that happens you run into constant lockups, temporary freezes, and horrid frame rates whenever an enemy comes near you.

You've seen the reviews. I don't have to tell you how great this game is, but Bethesda should flat out be ashamed for releasing the game in this state. I own both consoles, and much prefer getting things on the PS3 because I trust the hardware more than I do on my 3 time replaced 360, but in hindsight, I should have gotten the game for the 360 instead. If you own both consoles, that one seems to not have a freezing issue, most likely because it isn't relying on a game file cache on the HDD.

I feel like I wasted 60$ on a game I can't even finish because of lockups...

Thank you Bethesda! You've got my money... now what?

6 of 6 found the following review helpful:

4Nearly flawless game, hindered by glitchesJun 08, 2011
By Nuri Amanatullah
This was my first time playing any game out of the Fallout series and I was simply blown away. Gameplay is highly addictive as you can easily lose yourself in the Capital Wasteland. The story unfolds quite nicely as well. I know Fallout purists fault 3 for being derivative of the earlier games, but from the perspective of a newcomer to the franchise, this title is probably one of the games I have enjoyed the most on my PS3. I would put it right up there with Bioshock (probably my favorite). A must have if you are into RPGs or anything that has to do with post-apocalyptic story-lines.

Where the experience sours is the constant freezing issues. I was hesitant to buy the game in the first place because of all of the horror stories I had read of the game being unplayable due to it freezing. I sucked up the $25 and took a chance and was not disappointed. At first I thought myself to be lucky: I experienced no delays or freezing issues. An occasional graphics glitch, but nothing game-breaking. As I progressed, however, I started to notice more lag and when I began playing the DLC, that is when the game really froze. Even in the worst situations where I was forced to turn the unresponsive system off, I would be able to progress in the game after doing so.

Through my own research online I basically found out that each save file can easily exceed 15 MB when nearing the end of the game. You have so many items and the map is so huge that there really is no way to ensure no freezing, but there are a few work-arounds depending on severity. The first would be to just press the PS button on the controller. Sometimes that will unfreeze the game. The second is to delete the GAME DATA, not the GAME SAVE DATA, but the GAME DATA. That actually helped quite a bit--the game would freeze, I would hit PS or reset the system and before booting Fallout 3 again, I would delete game data and I would be good to go. Between those two methods I was able to complete the game 100%, all trophies, side-quests, weapons, armors, etc, etc.

For me the positives of this fantastic game out weigh the technical drawbacks. Would it frustrate a lot of people? Surely. I consider myself to be a patient person so for me I was willing to put up with the freezing simply because I really wanted to finish the game. It is a great game to experience, worth every penny despite its faults. Would definately be 5 star if not for the freezing.

8 of 9 found the following review helpful:

5Another tremendous RPG from BethesdaOct 29, 2010
By Scott
This game is my second-favorite, exceeded only by Bethesda's Elder Scrolls IV: Oblivion. Fallout 3 is an open world ("sandbox") RPG that can be played from first- or third-person perspective. It is definitely not for children, as it includes violence, adult themes, drug use, and slavery among its themes in a darkly post-apocalyptic setting.

Fallout 3 is an alternate-future-history with a distinctly Cold War feel. Basically, the premise is "what if the Cold War had gone on until 2077, at which time China and the U.S. did each other in with nuclear weapons?" The game takes place a couple hundred years later, when most (but not all) of the radiation has decayed away, but the environment has not come anywhere near to recovering, and most people still live in squalor and struggle to survive. There are some injections of 1950s culture and related humor (for example, Nuka Cola beverages and the Sugar Bombs breakfast cereal with a picture of a nuke bomb on the box), and the sound track features music from the post-WWII era. The level of technology is somewhat paradoxical -- things look as if they were built in the 1950s and 1960s, and the computers all use terminals that behave like 9600 baud serial devices. But this is deceptive, as the game also includes weapons that are mid-21st century hypotheticals, such as plasma rifles. It is as if the technology moved forward from the postwar era, but the culture and aesthetics largely did not. And Internet and cell phones seem to have never been invented in this alternative history. It takes some getting used to, and at first I thought I would really hate it because it would be too cutesy. But the artistic designers applied a measured, subtle hand to the design, and once you get into the mindset it feels very natural and becomes more endearing than I expected.

The game begins with a tutorial that starts with your birthday -- not the anniversary thereof, but the actual day you were born. You progress (with a lot of skipped time intervals) through your childhood, establishing your character stats and alignment as you go. Choices you make during the tutorial will influence how certain NPCs relate to you later, so it is wise to take the tutorial seriously. If you don't want to repeat it for each new character, that's okay. Just save your game right before you exit the tutorial, as you are prompted for one last chance to tweak your stats before you begin the main part of the game. You can later reload from that save, change your stats, name, and appearance, and then do a new save to begin a new character at the conclusion of the tutorial.

One thing I love about this game, and Bethesda's TES IV: Oblivion, is that you are in a completely open world. Once you complete the tutorial to create your character, you are set out into the wide world to explore as you wish. You can roam at will, not just fast-travel between predefined encounter zones. The game environment is *big*, with hundreds of ruins, subway tunnels, sewers, caverns, and abandoned factories and offices to explore.

The story line of the main quest is relatively linear, as main quests tend to be, but there are some surprising twists and turns along the way, and some of the "good guys" who help and encourage you turn out to have their own agendas, too. That is one thing role players will love about Fallout 3: the important NPCs are nuanced in alignment, not just cardboard cutouts of "good" and "evil". The good guys help you, but they want something in return or they have a hidden political agenda. The bad guys attack you, but often they have reasons that stem from politics or ideology, not just bloodlust or a desire to eat you. Of course, giant radscorpions and radioactive cockroaches are just the mindless monsters they appear to be, and raiders are pretty much just gang thugs, so these enemies attack blindly. But the mutants and ghouls have *reasons* to behave as they do, and they have backstories that you can investigate in the game as part of multiple side-quests. Also, the various good and evil organizations have, in some cases, factions who may not get along with each other, even though they are nominally similar in alignment.

Dialogs are reasonably nuanced, within the limits of today's technology, though I'm sure they will look quaint and primitive in a decade. There are frequently ways to talk your way out of a fight, at least with neutral NPCs, and there are also usually multiple ways to "successfully" complete quests, with varying rewards and results in some cases. Interactions you have with important NPCs can influence how they will treat you later, which is a nice role-playing feature.

The necessary game mechanics of healing, weapon selection and repair, inventory, and stats display are handled innovatively through a forearm-attached electronic device called the PIP-BOY, a sort of 1950s version of a wearable computer. It's easy to navigate, efficient to use, and quite readable. I have only two minor criticisms of the PIP-BOY. First, it is very useful as a flashlight, but the game documentation doesn't tell you (at least, as far as I have seen) that you activate the light by pressing and holding the circle button (right edge of Sixaxis controller face) on the PS3. Second, the maps in the PIP-BOY display are very low-resolution and look like ultrasonic images. Perhaps that was by design, but I often find myself having trouble figuring out what the various squiggles on the local map represent. On the plus side, the maps are zoomable and scrollable and have a positive compass orientation, which makes the world map extremely useful.

Weapons geeks will love this game. There are ample choices of pre-made weapons: pistols, hunting rifles, assault rifles, machine guns, gatling-style guns, shoulder-launched missiles, grenades, and mines, as well as futuristic laser and plasma energy weapons, plus even a tiny tactical nuke. Most of the weapons I've listed here are *categories*, with multiple models and variants within each category. You have hundreds of ways to kill your enemies, and the addition of mines allows you to strategically attack rather than just charge in. For example, you can sneak in close, lay a minefield, then sneak out. Shoot your enemies with a scoped sniper rifle, and try to get them to chase you into the minefield. Sometimes they'll fall for it, other times not, but it's much more than just a destructive stand-up fight (unless that's what you want it to be!). Likewise, there are multiple categories and sub-variants of protective gear and armor. To a limited extent, you can also make your own custom weapons, but only using pre-defined schematics and materials that you acquire during gameplay.

I'm very fond of the way the game implements equipment repair. You collect spare parts (that is, similar items to the one you want to repair) and use those up in repairing what you want to keep or sell. Repairing an item increases its value and gets rid of the encumbrance of the one you cannibalized for parts. For example, if you find three assault rifles on an adventure, you can use two of them to repair up the best of the three, and you carry home 1/3 of the weight. You don't *quite* make out fairly on value -- that is, you would have been better off to sell three unrepaired rifles than one repaired one -- but it's worth it to be less encumbered. The repair system feels plausible, and you have to love the duct-tape sound effect when you repair an item!

Enemies are ample in number and variety, and include all of the human[oid]s mentioned above, plus giant ants (several types), stationary mechanized defenses (gun turrets, etc.), and various civilian and military robot designs that can be friendly, neutral, or hostile. A few of the enemies (notably the mutants and nuisance animals) appear frequently enough to become slightly tedious after a while, though at least the mutants reward you by carrying decent loot most of the time. Their frequency of occurrence is plausible in the game world, though, given their backstory, so I don't overly fault the designers on this point.

Fallout 3 is chock full of side quests, and in fact there are plenty of adventures to be had without even doing a quest. I've had the game for about a year and still have not explored anywhere near all of the main game map. There are multiple add-ons included in the GOTY edition: Broken Steel, which begins at the conclusion of the main quest; Operation Anchorage, Point Lookout, and Mothership Zeta, which each introduce their own separate map zones. I have done Broken Steel but have not yet completed the other add-ons. Yes, there is *that* much content in this game, that it's been a year and I'm still exploring the main world.

I've played two characters all the way through the main quest, and have just created my third character. The first time, I did the main quest immediately and found it almost overwhelming at default difficulty. The second character waited a bit before starting the main quest, which turned out to be a good strategy. My third character has so far ignored the main quest and is off doing side-quests. In Elder Scrolls IV: Oblivion, the main quest is scripted to sound time-critical but really isn't. In Fallout 3, however, the beginning part of the main quest doesn't even pretend to be time-sensitive. Your father has gone off on some adventure and left you behind, and you need to figure out where he went and why. Or not. There's plenty else to do!

Fallout 3 is violent by nature, because you are trying to survive and complete quests amidst the wreckage of a global nuclear war. The Capital Wasteland is plagued by oppressive slavers, torture-loving raiders, aggressive mutants, feral ghouls (humans crazed by radiation sickness), and giant mutant arthropods of various sorts. Critical hits on enemies are graphically animated in slow-motion action. Personally, one of my very few criticisms of the game is that I wish those animations were optional. I'm not a person who is especially bothered by the gore, but I find the breakaway to a cut-scene slow-mo animation disrupts the flow of combat for me. If you like watching your enemy die in vivid detail, however, you will love it.

All that being said, I don't feel the violence is out of proportion with the story line. You are attacked by evil enemies, and you are killing them with firearms, explosives, or melee weapons. To a certain extent, it is good that the game designers don't sanitize this too much, because committing acts of violence -- even in self-defense -- should have consequences that you have to witness. It's a dangerous Wasteland out there, and you commit and observe the violence that is necessary for a realistic portrayal of that environment.

Fallout 3 is not without its annoyances, but they are very, very small compared to the good points:

* While the rural areas are truly open world, and you can wander any direction at will, the metropolitan Washington DC area is somewhat constrained with regard to overland movement. There are a lot of streets that are visibly and impenetrably blocked by debris, forcing you to use the subway tunnels to move from zone to zone. I get that immediately after the war there would have been a lot of this, but these ruins have been inhabited for a couple hundred years, so surely someone would have cleared some of the debris. It feels like a slightly ham-handed plot device to force you to explore the subways. Dear Bethesda: The subways are a compelling side adventure and dungeon crawl. Let me explore them by choice, not be compelled to do so.

* In the Broken Steel quest, there is a point at which you uncover and can prove some corruption within a good faction, but the NPC dialogs don't allow you to do anything about it. If you're a serious role-player and enjoy the RPG aspect of the game, this is a bit frustrating.

* The consequences of the main quest and a couple of specific side quests (one in particular, though I won't spoil it here!) have the potential to significantly impact quality-of-life for the inhabitants of the Capital Wasteland on a large scale, but the game doesn't really show these effects in the environment after you complete those quests. It's not a big deal, just a missed opportunity for something incredibly cool.

* There aren't as many choices of places to live as in Oblvion, and the choices you do have are not as appealing and don't have enough containers. Again, this is mostly of concern to people like me who are serious role-play geeks. I'd like more opportunity to acquire a dwelling and spiff it up with things I find or purchase. The "themes" for the house that most players will acquire are absolutely useless, filling the room with large objects that are not functional even as containers. There are a couple of quests in which you do very large favors for NPCs who could very easily offer you a place to live as a thank-you, but they don't.

* My biggest annoyance, on the PS3, is that the game hangs occasionally, typically when it tries to manage a lot of creature animations and sound effects at once. One particular monster, called the "deathclaw", seems particularly prone to cause game hangs. A bug fix patch would be nice! The crashes are rare, and this world is dangerous enough that you ought to be saving often anyway, but they are annoying if they happen just as you finish an epic battle.

* Two mini-games, lockpicking and computer hacking, have distinct proficiency levels below which you are not even allowed to *attempt* the feat. Granted, if my lockpicking skill is 23 and the lock is extremely well made, it should be very hard for me (as a player) to open it, but there should be *some* way for me to make the attempt. It's disheartening to feel the thrill of taking your low- to medium-level character through a very challenging dungeon, overcoming it by strategy, skill, and diligence, and then find that the container you just *know* has the boss-level loot is utterly inaccessible to you.

As mentioned before, these are *very* minor annoyances, and do not detract significantly from an otherwise superb game. Fallout 3 is one of the most replayable and expansive game worlds I've seen, and after a year of play I have not even come close to exploring all of it. I give it five stars, because the purpose of a video game is fun, and Fallout 3 delivers. I will definitely be buying the next game in the series, Fallout: New Vegas.

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